Rogue Ascent VR Wiki
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Rogue Ascent Box Art
Rogue Ascent Beta Box Art
Welcome to the Rogue Ascent wiki reader.

Keycards[]

  • Spawned on mission completes
  • Does not block progression if unobtained
  • Awards small bonus gold and scrap

Crystal Shard Relics[]

  • The player finds crystal shards as a gameplay objective
  • Stolen relics from other planets

Currency[]

  • The player buys and sells items, such as weapons and perks

Holodeck Chambers[]

  • The player encounters holodeck technology

Neural Uplink Consoles[]

  • The player defends neural uplink consoles as a gameplay objective

Automated Sentry Turrets[]

  • The player encounters automated sentry turrets

Hacking[]

  • The player can override systems in the ship

Security Cameras[]

  • The player must avoid detection of security

Beam Teleporting[]

  • The player encounters and invokes teleporting technology

Lasers, Phasers, Bullets[]

  • The player creates and avoids projectiles

Weapon Modification[]

  • The player modifies stats and attachments of weapons

Vending Machines[]

  • The player engages in commerce with vending machines

Augmentations (Perks)[]

  • The player improves their stats and abilities using perks

Hydroponics Laboratory[]

  • The player encounters a boss scenario

Medbay[]

  • The player encounters decks of chemtubes and scientific cloning instruments

Data Centers[]

  • The player encounters decks of server and data storage centers

Engineering Foundry[]

  • The player encounters hazardous decks of engine and propulsion systems

Lunarium Concourse[]

  • The player encounters standard crewmen

Spaceship Hangar[]

  • The player encounters a large boss chamber

Command Bridge[]

  • The player encounters command of the ship

Training Holodeck[]

  • The player is tutorialized in a holodeck chamber

Class Ultimate Abilities[]

  • The player can charge and cast class abilities

Damage Types[]

  • The player can deal or receive standard, energy, fire, and toxic damage.

Holographic Wrist Watch[]

  • The player can access a portable HUD from their watch

Threat Scanning[]

  • The player can scan the environment for threats

Gameplay Objectives[]

  • The player must complete primary gameplay objects per floor to proceed

Turbolifts[]

  • The player enters turbolifts to transition between floors

Visors[]

  • Most all characters wear colored visors

Environment Hazards[]

  • The player avoids dangerous environment hazards

Health Portals[]

  • The player can encounter and activate healing stations found on the walls

Shields[]

  • The player can raise shields and enemies can use shields