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Rogue Ascent Beta Box Art
Welcome to the Rogue Ascent wiki reader.
Keycards[]
- Spawned on mission completes
- Does not block progression if unobtained
- Awards small bonus gold and scrap
Crystal Shard Relics[]
- The player finds crystal shards as a gameplay objective
- Stolen relics from other planets
Currency[]
- The player buys and sells items, such as weapons and perks
Holodeck Chambers[]
- The player encounters holodeck technology
Neural Uplink Consoles[]
- The player defends neural uplink consoles as a gameplay objective
Automated Sentry Turrets[]
- The player encounters automated sentry turrets
Hacking[]
- The player can override systems in the ship
Security Cameras[]
- The player must avoid detection of security
Beam Teleporting[]
- The player encounters and invokes teleporting technology
Lasers, Phasers, Bullets[]
- The player creates and avoids projectiles
Weapon Modification[]
- The player modifies stats and attachments of weapons
Vending Machines[]
- The player engages in commerce with vending machines
Augmentations (Perks)[]
- The player improves their stats and abilities using perks
Hydroponics Laboratory[]
- The player encounters a boss scenario
Medbay[]
- The player encounters decks of chemtubes and scientific cloning instruments
Data Centers[]
- The player encounters decks of server and data storage centers
Engineering Foundry[]
- The player encounters hazardous decks of engine and propulsion systems
Lunarium Concourse[]
- The player encounters standard crewmen
Spaceship Hangar[]
- The player encounters a large boss chamber
Command Bridge[]
- The player encounters command of the ship
Training Holodeck[]
- The player is tutorialized in a holodeck chamber
Class Ultimate Abilities[]
- The player can charge and cast class abilities
Damage Types[]
- The player can deal or receive standard, energy, fire, and toxic damage.
Holographic Wrist Watch[]
- The player can access a portable HUD from their watch
Threat Scanning[]
- The player can scan the environment for threats
Gameplay Objectives[]
- The player must complete primary gameplay objects per floor to proceed
Turbolifts[]
- The player enters turbolifts to transition between floors
Visors[]
- Most all characters wear colored visors
Environment Hazards[]
- The player avoids dangerous environment hazards
Health Portals[]
- The player can encounter and activate healing stations found on the walls
Shields[]
- The player can raise shields and enemies can use shields